2008 Exhibition archive
2007 Exhibition archive
2006 Exhibition archive
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One of the main themes of our stall is how to design the way people will interact with software. We do research on what's happening in people's brains when they use computers, and use those findings to make better design principles. But researchers are only half the story – software companies have interface designers who put those principles to use in real-life software.
If you want to know what it's like to out in the real world as an interface designer, have a look at OK/Cancel. It's a webcomic that'll show you some of what interface designers care about, and some of the problems they can run into as well. Like the flashy but shoulder-tiring design for the computers in Minority Report.
It's also got links to more design resources online, so if you want to delve further into the world of human-computer interaction, you can.
-- Jonathan